The 2nd easiest ending to get is when your health goes down because you haven’t given yourself enough or no money at all to buy food and take care of yourself, and your vision gets blurry and you collapse. The player can give them no money, split it evenly 3 or 4 ways (if the player wanted money for themself) or give each person a different amount. But in this game, the player has lots of choices to make, which is would they pay Harvey, Claire and Rebecca or not, and how much would each person get. In Presentable Liberty, the player was only given one choice at the end of the game: To escape the cell or not. It is said that the town in the universe where the Menagerie series takes place is a dystopia where only rich people can work, and the poor have to depend on the rich sharing their paycheck with them. Money’s secretary ( Morayne), Harvey, Rebecca and Claire. The player is introduced to 4 new characters and 1 existing character, which is Dr, Money. Wertpol made a video on his channel on how to get all 7 endings because he knows players won’t play it 7 times to get all the endings. The player is then fired and since they don’t have any money, they starve to death. One of the easiest endings to get is when the player fails to organize the files in time three times in a row. The player can write on the file shelves to mark where each letter of the alphabet goes. A new feature that was never in the first two games but Wertpol wanted in Presentable Liberty but couldn’t get it to work, was being able to write on surfaces. The player’s job is to organize files in alphabetical order while reading letters from old and new characters. The game takes place in an archive room where the new protagonist works for Dr. This game is not addressed as Menagerie III. The game itself has 7 endings, 5 of which take around 45 minutes each to complete. Like Presentable Liberty, Menagerie: Archive does not save progress made in the game and must be played in one sitting. I love games that are an experience.Menagerie: Archive is a spinoff game set in the universe of Exoptable Money and Presentable Liberty. The fact that this crap-looking game can make you feel emotion for these people that you have never even seen or talked to is powerful. Even if I read a book about a cat dying I don't think I would have taken that bluntly of an action. I usually just let my cat live and pet her when she just happens to be there, so I though it was amazing. When I found out **spoilers** that the personality-less stock image of a cat was taking a long time to return, and then killed, I paused and went to go hug my cat. And yet- it made me feel and take action that no other thing would do otherwise. The first game (before presentable liberty) is more of a cookie-clicker game. It's truly an eye-opening experience, even though it doesn't look it. This game can perfectly simulate loneliness and sadness for the player. Video games have empathy and experience and challenge over other mediums. It is very simple, but what I really love about this game is that it perfectly exercises what video games as a medium can do! This game doesn't have it.Īnd yet- it is an extraordinarily powerful game.
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